Publicis Sapient: a leadership rollout 20,000 people could actually feel

Publicis Sapient was rolling new Leadership Expectations out across the firm. We turned them into a browser-based space simulation - built by four people in ten weeks, run on our platform, and handed to PS's own facilitators.

Client:
Publicis Sapient
Category:
Platforms & Products

Challenge: Make a new set of firm-wide Leadership Expectations real for 20,000 people, experientially, not as a deck

What we built: PS Starship (browser simulation) + 20 workshops + train-the-trainer, all on Rondo

Scale: Built for 20,000 including 1,300+ leaders

Reception: "So engaging and realistic" - and team leads asking for more

The challenge

Publicis Sapient was rolling a new set of Leadership Expectations out across the firm - 20,000 people. The hard part of a shift that size isn't naming the behaviors; it's getting people to actually work differently, when the default playbook is a slide deck nobody remembers. One of the PS team had already proved a better way in one room: a 90-minute escape room, ten senior leaders, her in a space suit, real pressure - the CHRO loved it enough to run a taster for the CEO. The brief was to keep that feeling for 20,000 people, in a browser, without a facilitator, for someone in Mumbai or Melbourne who'd never heard of it.

What we built

PS Starship: a browser-based simulation

Players become crew on a transformation vessel bound for Galaxy Next. A solar storm hits, systems fail, and they are among the last seven conscious - suddenly in charge. Three missions, each one a Leadership Expectation made playable: Build Extraordinary Teams, Architect the Future, Drive Outcomes That Matter. No failure states, only different outcomes that reveal different leadership approaches. You can't lose, but you notice what your choices cost.

Mission 2 - saving items within the cargo bay

Then the part that turns it into practice

We also built a 60-minute workshop with three original drills, ran it 20 times for 400+ people on Rondo, and trained PS's own facilitators to run it.

That's its own story: how the workshops work →

How we built it: a production studio and a learning studio in one team

Most of what made PS Starship work is what a workshop can't do. We started where filmmakers start - a treatment, not wireframes - then built across disciplines you would normally hire five separate vendors for:

  • Cinematic production - seven custom videos, including cut-scenes that bridge each mission and reset the stakes. Made by two people over Christmas with AI generation tools and a lot of editing.
  • Custom audio and voice - the AI co-pilot, given a real personality by Kat, a voice from the PS team: serious, with moments of lightness, someone you would trust in a crisis.
  • Branching narrative - every path mapped so the outcomes feel observed, not fortune-cookie. You chose speed over consensus; you protected one system at the cost of another; here is what that opened up, and here is what it cost.

The trap with branching is fortune-cookie feedback - "You showed strong leadership!" Meaningless. Getting outcomes that felt observed, and that mapped back to the Leadership Expectations without smelling like a rubric, took longer than anything else. PS knew their people would spot corporate packaging a mile off.

Parvati, one of your six crew members onboard

We didn't invent a leadership model either. The two-minute flight check that opens the experience maps to Publicis Groupe's own Lead From framework - front, beside, behind, within, field - so the profile someone gets at the end speaks the language their firm already uses. Working through that mapping we found one of our five scenarios was reading caution as empowerment, which is not what leading from behind means, and said so before launch rather than ship a scenario that scored the wrong thing.

Initial designs for pre-assessment UI

Our team was four people. Ten weeks, including Christmas. No game engine, no VR, no metaverse budget. The two who wrote the missions also made the videos and directed the voice. By mid-January we were a couple of days behind, with a date already in the diary to decide whether Mission 3 got cut. It stayed.

What we got wrong first

Mission 2 puts you in a cargo bay with a hull breach and a second debris wave coming, choosing what to save. In the first build, three items were destroyed at random when the wave landed. It read as arbitrary. Players weren't under pressure, they were unlucky, and the mechanic ended up teaching luck. We rebuilt it so one unsecured item drifts off every few seconds and anything already secured stays safe. Same pressure, and now the mechanic teaches what the mission is about: the longer you take to decide, the less there is left to protect.

Initial mission briefing: we had to find the balance between immersive and easy to read and comprehend

Ten people at PS played the whole thing a week before launch. Almost nothing that came back was about the story. It was about words and buttons. PS write in plain English as a matter of house policy and our copy didn't - "atmosphere is venting" became "air is leaking out", and a lot of sentences got shorter. One tester watched the timer run down on Mission 3 without ever realizing they were meant to scan the ship first, then picked an answer with no reasoning behind it. That was a broken interface rather than a wording problem, and there were five days to fix it.

What people said

Built by four people and run session by session, it has reached 1,300+ leaders so far, and 400+ have been through the live workshops - the full rollout is Publicis Sapient's own, still in progress. Where the story is clearest is the reception:

"Wonderful session. So engaging and realistic."
"Talking through the scenarios with others really gets me thinking. I wish we had more time."

And the line that matters most for a leadership program: people kept saying the drills matched their day-to-day. When the practice mirrors the real job that closely, it is doing something a slide never could.

Rolling out a leadership shift of your own? Book a demo →