IBTM World: Leadership Workshop for Event Industry Executives

A six-hour leadership laboratory that hired 30 senior event executives into a company that won't exist until 2032 - and asked them to design its flagship experience.

Client:
IBTM World / RX Global
Category:
Conferences & Events

Challenge: Give 30 senior execs who already know experiences matter the permission - and tools - to think seven years out

What we built: A six-hour leadership laboratory set in 2032: the fictional company Pulse, three build sprints, a Prototype Lab

Scale: 30 executives from GitHub, Microsoft, Google, the Wall Street Journal, Canva, and SXSW - one day, invite-only

Result: Portable frameworks (Eventness, Peak Moment, MAYA) - and, for several, the first time in years they'd designed without budget or politics as filters

Thirty senior executives - from GitHub, Microsoft, Google, the Wall Street Journal, Canva, SXSW - walked into a room in Barcelona and were told they no longer worked for their companies. They'd been hired by Pulse: a company that won't exist for another seven years.

The challenge

IBTM World is the largest global trade show for the meetings and events industry, drawing 15,000+ professionals to Barcelona each year. For their 2025 conference, they wanted something different for their most senior attendees - an invite-only workshop that would challenge how leaders think about experience design.

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These weren't people who needed convincing that experiences matter; they live in the space. What they lacked was permission to think seven years out, structured tools to stretch their thinking, and peers who understood their constraints well enough to challenge their assumptions. One want summed it up: "I want to go bigger and braver." The question was how to create that environment in a single day.

What we built

A six-hour leadership laboratory that dropped participants into 2032 and asked them to design experiences for a world that doesn't exist yet.

A complete fictional world: Pulse

We built Pulse - the world's first emotionally intelligent platform for belonging. By 2032, Pulse powers the Belonging Index™, a global measure of human connection as influential as GDP; its breakthrough technology, the Emotion Mesh™, reads and synchronizes emotions across groups in real time. Participants weren't learning about Pulse - they were hired by it, with one mission: design the flagship live experience that defines its next decade.

Three build sprints

Teams moved through structured 30-minute sprints, each a different dimension of experience design:

  • Sprint 1 - Purpose & audience. Who is this for, and what shift are we trying to create? Teams used trend maps spanning 2025-2032 to anchor bold ideas in real emerging signals.
  • Sprint 2 - Experience architecture. Build the journey, using the Eventness framework and Peak Moment design - the principle that experiences aren't remembered evenly, so you engineer the spike, not the average.
  • Sprint 3 - Make it believable. Using the MAYA principle (Most Advanced Yet Acceptable), teams paired bold concepts with trusted anchors. New wine needs old oak.
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Why paper and markers

We told the room upfront: "You're going to spend six hours making things with paper and markers. Some of you might think: 'I have designers for this.'" Then we explained why. Active creation beats passive listening, tight time constraints and physical materials force better decisions, and co-creating with peers makes people far more likely to actually use what they built. The scrappiness was the point.

The day ended in a Prototype Lab - visual pitches on A2 sheets, a rapid-fire showcase, and a custom Jeopardy-style prompt generator throwing unpredictable Q&A at each team about the calls they'd made.

What shifted

No single metric, but three things participants carried out of the room:

  • Frameworks that travel. They left with portable tools - Eventness, Peak Moment design, MAYA, trend mapping - that work whether you're designing a product launch or a global summit.
  • Permission to think bigger. The fictional brief removed the usual filters: budget wasn't a blocker, stakeholder politics didn't apply. Several participants noted it was the first time in years they'd designed without those constraints.
  • Peers who think like you. Six hours building something together shows you who thinks the way you do. The connections formed weren't conference small talk - they were creative collaborations under pressure.
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