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The Wavetable Trends Report that’s packed full of insights, ideas, and strategies for successful Edutainment projects.
Want first access? Drop your email address below.
Get priority access >Simple - Because learning should be engaging and enjoyable.
But there’s a magic formula for creating impactful Edutainment projects that include the right balance of four key elements.
Those four key elements?
Sign up for our Trends Report here to find out
A glimpse of the 8 trends shaping and powering the next chapter of Edutainment
Savvy brands that embrace the future of Edutainment will give audiences a behind-the-scenes look at the company.
Their ROI for doing so? Building brand awareness, trust, and connection.
As organizations look to activism, the most successful will create Edutainment initiatives that break down Science, Social Issues, or Sustainability in simple and interesting ways to make people feel passionate about a cause.
Museums are uniquely positioned to leverage Edutainment projects by creating interactive environments that let visitors fully immerse themselves in history. They’ll usher in a new way to experience history while making more money to keep creating new and exciting exhibits.
Play-to-Learn Edutainment experiences are gamification at their finest - letting players learn new skills without the fear of messing up in real life.
Today’s teachers are one part educator, one part entertainer - and using Edutainment to remix and reimagine content in a way that makes learning exciting and memorable.
Professors of the future are using Edutainment to become facilitators and improvisers by creating games, simulations, escape rooms, technology, and real-life projects to enhance the learning experience and get students excited about coming to class.
Learners are taking control of their Edutainment experience to build trust and connection with their peers, which creates an authentic representation of the learning environment.
Businesses and organizations are harnessing the power of Edutainment for their employees as well as for their customers, which helps curb the high employee turnover by using an engaging approach to educating employees.
As well as three emerging trends...
Entertainment IP will be licensed seamlessly into educational settings. Educational programs featuring pop culture phenomena will take over Edutainment.
Whether it’s Marvel characters teaching Immunity or the Song Exploder podcast used as a music tech curriculum - the possibilities are endless.
Direct to Learner, Learner Directed. Choose your own adventure. Or learn to create one from scratch.
Immersive digital environments featuring VR and augmented reality for learning are here.
Whether it’s using Web3, DAO, or Game-Fi, the Metaverse is likely to be at the center.
We’ve already seen the rise of Play-to-Earn games, and Learn-to-Earn education programs. These trends are going to unite and create Play-to-Learn-to-Earn games.
These games will simultaneously offer entertainment, education, and economic empowerment. The best will be incredibly valuable businesses and also make a huge positive impact.
Want to explore each trend in detail and use them to create your own successful Edutainment projects?
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- Keep your finger on the pulse of trends and paradigm shifts without splitting your time and attention on random internet searches
- Tap into your secret weapon for persuading, selling, and engaging anyone from learners to customers to employees and everyone in between
- Access useful, practical, and applicable inspiration for campaigns and projects when you feel overwhelmed and stuck
Want to leverage this Trends Report and harness the power of Edutainment 3.0?
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You'll get a vault of tools, models, guides, and resources, each connected to our 4 Waves model
Identifying topics; specifying audience tribes; principles of learning design
Design thinking for workshop creation; sculpting outcomes; using pillars; creating a flexible structure; utilizing mixed media formats; assessing success
Narrative development; activity development playbooks; story structure
Preparing for a session; introducing and guiding a group; using story; managing energy; troubleshooting; iterating a session
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"Participating in the workshop has been one of the 'warmest' learning journeys I've ever been part of.
Seeing workshop creation as a 'learner' was invaluable to gain a fresh perspective on what and why certain formats and activities work and learn why others don't; while also discovering cool tricks and new ways to improve on them.
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Potent. Meaningful. Intimate."
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More engaging than many in-person workshops I attended.
Very meta. Fun. Interactive."
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